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Full-figure concept art of Sabra, a lean, wiry desert ranger woman with a sun-lined face and a long dark braid under her…

Image · Nano Banana 2.1

Full-figure concept art of Sabra, a lean

Full-figure concept art of Sabra, a lean, wiry desert ranger woman with a sun-lined face and a long dark braid under her hood. She wears a hooded warm tan sand cloak, worn linen wraps, a leather vest, dusty boots, brass goggles pushed up on the hood and brass buckles, with a long rifle slung across her back. Characterful, confident stance, head to feet, 3:4. Stylised painterly adventure game look, soft painted shapes, warm sand colours with brass as the bright notes. Strong readable silhouette from the hooded cloak and the long rifle. Materials: worn linen, soft leather, polished brass. Plain simple backdrop, no text. Reference (Character.md): # Character - **Who:** Sabra, a desert ranger who guides travellers across the dunes and guards the wells - **Look:** Tall and wiry, lean and weathered. Sun-lined face, dark tanned skin, calm narrowed eyes, a long dark braid hanging from under the hood - **Outfit and gear:** Hooded warm tan sand cloak, worn linen wraps and a leather vest underneath, brass goggles pushed up on the hood, brass buckles and clasps on the straps, dusty leather boots, a long rifle carried on a strap across the back - **Style:** Stylised painterly adventure game, soft painted shapes, warm sandy palette with brass as the bright accent, like a modern animated adventure game Reference (game-character SKILL.md): --- name: game-character description: Designs a game character as a full-figure concept and a clean A-pose model sheet that image-to-3D models turn into a riggable character. Use for game characters, creatures, NPCs and heroes headed for 3D. --- # Game character ## Read first Character.md for who they are, their look, outfit, gear and style; any concept or style reference wired in. ## Concept (3:4) - The full figure, head to feet, in a characterful pose, rendered in the style from Character.md (a realistic game render, painted concept art or stylised). - A readable silhouette: one or two big shapes (a cloak, a weapon, horns) that say who they are. - Materials described plainly: worn leather, dented steel, wet fur. ## A-pose sheet (9:16, for 3D) - The same character, front view, in a relaxed A-pose: arms 15 to 30° from the body with clear space under them, legs slightly apart, empty hands, head straight. - The whole figure centred, nothing cropped, on a plain light grey background with soft even light and no cast shadows. - Weapons and loose props removed or held flat against the body; capes short enough to clear the legs. - Identical design to the concept: face, colours, armour pieces and markings. ## Avoid Dynamic poses on the A-pose sheet, perspective distortion, scenery, text, and anything floating.

Meng To@shadownessguy0097
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Nano Banana 2.1
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Meng To
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