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Front view A-pose sheet of Sabra, the lean desert ranger from the concept. Relaxed A-pose, arms 20 to 30 degrees from the…

Image · Nano Banana 2.1

Front view A-pose sheet of Sabra

Front view A-pose sheet of Sabra, the lean desert ranger from the concept. Relaxed A-pose, arms 20 to 30 degrees from the body with clear space under them, legs slightly apart, empty hands, head straight, hood down or resting back so the face and braid read clearly. The rifle is removed, or held flat against the back. Cloak short enough to clear the legs. Identical design to the concept: tan cloak, brass goggles and buckles, linen wraps, leather vest, boots, the same face. Whole figure centred, nothing cropped, on a plain light grey background, soft even light, no cast shadows. Painterly stylised look, 9:16. No text. Reference (Character.md): # Character - **Who:** Sabra, a desert ranger who guides travellers across the dunes and guards the wells - **Look:** Tall and wiry, lean and weathered. Sun-lined face, dark tanned skin, calm narrowed eyes, a long dark braid hanging from under the hood - **Outfit and gear:** Hooded warm tan sand cloak, worn linen wraps and a leather vest underneath, brass goggles pushed up on the hood, brass buckles and clasps on the straps, dusty leather boots, a long rifle carried on a strap across the back - **Style:** Stylised painterly adventure game, soft painted shapes, warm sandy palette with brass as the bright accent, like a modern animated adventure game Reference (game-character SKILL.md): --- name: game-character description: Designs a game character as a full-figure concept and a clean A-pose model sheet that image-to-3D models turn into a riggable character. Use for game characters, creatures, NPCs and heroes headed for 3D. --- # Game character ## Read first Character.md for who they are, their look, outfit, gear and style; any concept or style reference wired in. ## Concept (3:4) - The full figure, head to feet, in a characterful pose, rendered in the style from Character.md (a realistic game render, painted concept art or stylised). - A readable silhouette: one or two big shapes (a cloak, a weapon, horns) that say who they are. - Materials described plainly: worn leather, dented steel, wet fur. ## A-pose sheet (9:16, for 3D) - The same character, front view, in a relaxed A-pose: arms 15 to 30° from the body with clear space under them, legs slightly apart, empty hands, head straight. - The whole figure centred, nothing cropped, on a plain light grey background with soft even light and no cast shadows. - Weapons and loose props removed or held flat against the body; capes short enough to clear the legs. - Identical design to the concept: face, colours, armour pieces and markings. ## Avoid Dynamic poses on the A-pose sheet, perspective distortion, scenery, text, and anything floating.

Meng To@shadownessguy0097
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Nano Banana 2.1
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Meng To
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