Image · Nano Banana 2.1
Video game asset sheet in the exact style of the reference image
Video game asset sheet in the exact style of the reference image: polished hand-painted 2D mobile game sprites, soft cel shading, bold clean dark outlines, chunky readable shapes, warm palette (cream, blossom pink, mint, jade, butter yellow, gold). Fantasy Korean village. Flat plain light-grey background, items well separated. Light from top-left. Absolutely no text, letters, numbers, or writing anywhere. A strict 4 x 4 grid of sixteen fruit-slicing arcade game sprites, each centred in its own equal cell with generous empty grey space around it, nothing touching the cell edges, no faces on the fruit. Row 1, four whole round fruits, front view, plump and juicy: a pink-blush peach with a leaf, a shiny red apple with a leaf, an orange Korean persimmon with its green crown, a bright tangerine with a leaf. Row 2: the peach cut cleanly in half vertically, left half then right half, showing pale juicy flesh and the stone on the cut face; then the apple cut in half vertically, left half then right half, showing cream flesh and seeds. Row 3: the persimmon cut in half vertically, left half then right half, showing glossy orange flesh; then the tangerine cut in half vertically, left half then right half, showing segments. Row 4: a cute round black cartoon bomb with a lit sparkling fuse; a pink juice splash burst; an orange juice splash burst; a yellow juice splash burst.
- Model
- Nano Banana 2.1
- Made by
- Ian Carr
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