Image · Nano Banana 2.1
Relight this screenshot from an isometric dark-fantasy ARPG (a…
Relight this screenshot from an isometric dark-fantasy ARPG (a Slavic borderland village at Veleska's gate, seen from a high three-quarter camera). Keep EVERYTHING else identical: same camera, framing, terrain, buildings, trees, props, characters, their poses and positions, the campfire, and the small UI labels. Do not add or remove objects, do not repaint textures, do not change the season of the foliage. Change ONLY the lighting, shadows, colour grade and atmosphere, as a lighting artist would in a game engine. Aim for the lighting quality of Diablo IV and Divinity: Original Sin 2: readable figures, believable light direction, rich but controlled colour. Target look:. Early morning just after sunrise, clear sky. Clean pale-gold sunlight from a low angle on the right, airy and bright, cool sky-blue shadows, no mist at all, crisp edges, dew-fresh colours. Light, clean, readable; slightly brighter than the original.
- Model
- Nano Banana 2.1
- Made by
- Meng To
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